Testnet only. Unofficial community project, not affiliated with or endorsed by Squeekchain. Nothing here has monetary value.
Squeek Saga

Chapter 1 of 3

The Door with the Silver Wheel

Slept The Dreamtide was in. 0 work units settled over rounds 955–960 (0 of 6 rounds active).

Tamsin Reed tucked her charcoal behind one ear and unrolled a fresh, empty map. Above her the Great Wheel stood quiet, and the Wheelkeeper slept curled in his straw, whiskers twitching with gentle dreams. The Dreamtide was in. Lamps along the moss gardens glowed softer, and in the root-wall beside her appeared a little door she had never noticed before, painted with a tiny silver wheel.

Far across the carpet plains, the Vacuum Leviathan gave one last weary rumble. A whole week of the Wheel's turning had worn its roar thin, and now it sagged, sighed, and slunk away into the dark beneath the great cupboard, trailing its long tail behind it.

Her friends gathered close in the lamplight. "Every map begins with a single line," Tamsin said, and drew the first one, from home to the silver door. From behind it, faint as a remembered song, spilled a warm golden glow, the very same colour as the Wheel's light.

Where should Tamsin turn her pencil and paws first?

  1. Step through the silver-wheel door 0 votes · chosen

    Follow the golden glow into whatever the Dreamtide has opened.

  2. Map the plains the Leviathan left 0 votes

    Chart the quiet carpet plains while they are safe to cross.

  3. Ask the lamplighters about the glow 0 votes

    Seek out the old lamp-keepers of the moss gardens for their stories.

Nobody voted, so the wheel's settled work picked.

Triggered by settlement 0x93ae1ad2…d497c9c5 in Ethereum block 12104445 · read at block 12104446 · written 2026-11-10 11:53 UTC